So far I’ve not seen enough of it to see how it’s relevant, and even the bosses don’t seem to hold much of a connection to such elements. To call the story weird would be an understatement, and while Techno Sword is a hundred times better for a title than Narita Boy, the central premise of the game sees you diving into the Creator’s past, specifically his childhood in the Japanese city of Narita. The first half hour or so makes a poor first impression, too, as you guide your protagonist (who is either a young boy playing the game, or sucked into the game, I’m not sure) from one babbling NPC to another until you find the fabled Techno Sword, a powerful weapon that allows you to fight off evil programs and uncover the boyhood memories of the Creator. I find a lot of the writing confounding as characters throw place names and terminology around that has little meaning even in context, and struggles to stick in the mind because it’s all so much text-based jibber-jabber. Narita Boy falls squarely into this category, presenting a stunning world set inside an 80s indie game.Įarly impressions of Narita Boy are that, while it’s gorgeous and super satisfying to play, it’s also confusing both in its map-less layout and its jargon-heavy narrative. What was once upon a time the only real option for game developers, is now a an artistic choice that yields some of the most beautiful and creative worlds available. Some of the more powerful skills include a laser beam that devastates enemies in a line in front of you, and the Taiyon Beam, which summons a companion to bombard your enemies with explosives.The things they can do with pixel art these days are pretty amazing. A nifty shoulder barge is important for stunning blocking enemies, while an aerial attack serves as a traversal ability and counter against flying adversaries. Learning enemy attack patterns, ideal dodge opportunities, and specific counters are satisfying without being too taxing, and the generous checkpointing system means you're never thrown too far back away from the action.Īs you explore the game's world in more detail, you'll unlock new skills and powers to help you along the way. Narita Boy's swordplay is easy to learn, but those subtleties reveal the studio's thoughtfulness and skill. Some attacks produce a light knockback effect, which can be weaved nicely in your strategies for counter-play. Narita Boy's swordplay is easy to learn, but the subtleties reveal the studio's thoughtfulness and skill. This sword serves as your primary mode of attack while doing battle with the rogue programs that infest the land, with tight hack n' slash combat that feels as satisfying as it does nuanced. Weilding the Techno SwordĪfter meeting with the Digital Kingdom's elders, you're rewarded with the fabled Techno Sword - a weapon only an outsider can wield. Narita Boy's visuals make me feel like I'm raiding the vault of some expensive NFT crypto art gallery, with something new to discover at every turn. Every room has a unique pixel art setpiece or character interaction to enjoy, even if it's only there to give you a key. Source: Windows Central (Image credit: Source: Windows Central)Įvery corner of the game feels lovingly hand-crafted with minimal repetition.
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